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Unity - Realtime Environment Creation

This Module was all about getting familiar with the Unity Engine. As a Group we had to make realtime-rednering ready assets and placing them in a scene to convey meaning and contruct a readable layout of the environment. For this Project, I was tasked with making foliage (Trees and Bushes), rocks and minor decorational assets like wooden planks, fireplaces and torches. In addtion, I made a Fire animation to go along the torches in Unity's particle System and made the water shader using the material shader graph.

The Trees were roughly Generated in Tree it, then imported to Blender for further Sculpting, Cleanup, Retopo. The UV was done in 3Ds Max, as I felt more comfortable doing it there.

3Ds Max for Basic Modelling and UV
Blender for Sculpting and Retopo
Substance Painter For Texturing
Unity for Rendering and Environment Development

Thank you for checking out my Post :)
Lucas

A quick overview on how the Trees were made

A quick overview on how the Trees were made